Submitted by Aclay 1146d ago | interview

Metal Gear Rising: 'Being Able To Cut Anything Made Level Design A Nightmare'

CVG- Yuji Korekado started his career on Hideo Kojima's Policenauts as a programmer. 15 years on, he's the man Kojima trusts with Metal Gear Rising: Revengeance. We talk to him about Japan's relationship with action games and how it feels to hand development over to Platinum. (Metal Gear Rising: Revengeance, PC, PS3, Xbox 360, Yuji Korekado)

Irishguy95  +   1147d ago
This was apparently the area that ****ed the old one up. Slicing through everything simply did not work for a stealth game
Kenshin_BATT0USAI  +   1146d ago
The pre-plat games version of this was an action game as well. It was never suppose to be stealth.
Baka-akaB  +   1146d ago
It was supposed to be action with big stealth parts , wich is probably more the part that got impossible to do by Koji studios than the cutting .

it already doesnt mesh well with the likes of the newer splinter cell attempts , or ng3 , it certainly wouldnt fare well with a fast paced ninjalike machine
#1.2 (Edited 1146d ago ) | Agree(4) | Disagree(0) | Report | Reply
ninjahunter  +   1146d ago
Lol, that reminds me of a game a while back where the devs were experimenting with a feature that allowed you to actually cause indents in the ground with explosives(not just decals). They had to take the feature out because players ended up burrowing under the maps haha.
TopDudeMan  +   1146d ago
The original Red Faction did that and it was awesome!

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ab5olut10n  +   1146d ago
I got lost in a big hole where I couldn't go back up. So I kept going down. Kept going down...
Ultr  +   1146d ago
an absolute gaming-gem! will never be forgotten
Slugg3r  +   1146d ago
Guerilla was also damn fun. Enemy hiding in the room next to you? Smack him through the wall with sledgehammer! Or just drive a truck through the whole building. Such a shame they scapped everything that made Guerilla awesome (open world destruction).
ab5olut10n  +   1146d ago
Fingers still crossed for an 'all cheese' level.
Dms2012  +   1146d ago
Sounds like a case of the tail wagging the dog then. You don't sacrifice level design for 1 cheap game mechanic.
ab5olut10n  +   1146d ago
I wouldn't say "cheap". The game is about cutting things up, not civil engineering.
Baka-akaB  +   1146d ago
CHeap to you maybe , it's their core concept and pitch for the game , so of course they'd would work hard to implement it
ElectricKaibutsu  +   1146d ago
Man, how big is Platinum Games? I guess they're just finishing up The Wonderful 101 now, they're working on Bayonetta 2, and Metal Gear Rising. I always had this image of them being a smaller developer but they can sure handle a lot of big projects at one time.
Baka-akaB  +   1146d ago
But they are small-smallish , if given say resident evil 6 , they wouldnt be lost and spiralling in a sea of 600 drones doing their own thing , and could easily achieve the same result (and obviously we'd hope for better) with efficiency .

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