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Interview: Resident Evil 6's Director and Producer on Giving Their Game Global Appeal

"As the times change, so does Resident Evil. What started as a dark-and-creepy throwback to PC adventure games like Alone in the Dark has since changed into a globetrotting, full-octane spectacle that bears little resemblance to its 32-bit roots. Just a few days before the release of Resident Evil 6, we sat down with director Eiichiro Sasaki and Yoshiaki Hirabayashi for a discussion about their horror roots, the unpredictable path of the Resident Evil franchise, and the difficulties of making a game for a global audience that still keeps fans of the original happy.

1UP: Have you had played Sweet Home, or any of the older survival horror games for the Famicom, and did you enjoyed them in any way? We were interested in your history with horror video games.

YH: I wasn't allowed to have a Famicom, so I didn't get to play any of those games when I was a kid. I did visit some scary places, though, like lonely mountain retreats and things like that. I was a deprived child.", writes 1UP.

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