AusGamers recently interviewed Assassin's Creed III mission director, Philippe Bergeron, where he talked about touching on the darker components of the era the game is featured in, the challenges faced with a free-running character in the open wilderness, the potential for the naval combat to become its own game, being inspired by Skyrim and much more.
From the interview:
"From the very beginning of AC as a brand, it’s always been something that’s very dear to our hearts, is we want to treat this with as much respect as humanly possible," Philippe told us in response to a question about the nature of storytelling with respect to the darker past they're dealing with.
"So each and every time we come to a more, like, powder keg topic, we usually get consultants. Consultants is always the way to go, because you have your own perception of how things are, but these people are experts, theoretically, in that field..."