Original-Gamer.com: "Video games and DLC go hand-in-hand in the modern gaming. The question is, is this some evil new trend to make money? Or does it get its idea from a more heinous, diabolical source?"
Shenmue: Reclaiming the Path is a fan game using Dreamcast-era visuals, and tells a new story within the Shenmue saga taking place in both Hong Kong and Guilin. Its expected to release on September 16th.
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
CCP Games has unveiled an ambitious roadmap for their sci-fi MMO EVE Online in 2024, headlined by the massive Equinox expansion set to launch on June 11th.
DLC is acceptable in many cases, the exception for me is when a company announce DLC for a game before its even been released.
They may as well be saying:
'We could have bundled this with the game on release, we've already done the work and its even on the disc ready for you to play. However, rather than allow you to unlock these extras in a conventional manor like completing the game, we've decided it makes more sense to make you pay an extra $20-$30 becuase that fact of the matter is...we are a bunch of greedy f*ckers.
P.S. We'll let you have the bugs we've left in the game for free'
Greedy devs love dlc. It should be banned unless proven to b worth the money. Otherwise, get lost.
Suckers is generally the answer to that question. Asides from from a few D/Ls, DLC has generally been designed for suckers.
"Suckers is generally the answer to that question"
That was my 1st guess.
DLC is designed to make money and keep people from trading in games while keeping the game relevant for as long as possible. If you can keep people interested for long enough by the time they are done with the game news of the next one is out and you have an almost guaranteed sale.