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Editorial: When is it not right to reply?

As consumers, fans have a right to moan about games (within reason) but when developers start moaning back problems set in, says Sam Neal.

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Snookies121387d ago (Edited 1387d ago )

Yeah, we have the right to moan about something if it's a legitimate reason. However there are also the people that like hating on something just for the sake of hating on it.

The bottom line is that developers should REALLY be asking the FANS what THEY want to see in the game. As a tactic like that can only improve quality. I loved that Avalanche were actively talking to fans in the forums during Just Cause 2's development. We need more developers doing that.

Shadonic1387d ago

" However there are also the people that like hating on something just for the sake of hating on it." like kinect? I do agree developers really should ask the fans but developers have a good sense of what there consumers want but most of the time they try to go for what the series needs. 343 is a good example they know that their fans want the classic halo experience and the same old game-play we've come to know and love but they know for a brand new trilogy the game needs to be bigger and better than ever despite people whining about there implementation of say the armor abilities from reach it needs to be there.

vortis1386d ago

It's not the devs.

We keep looking at the problem in the wrong way.

It's the pubs.

Devs want to make great games.

Gamers want to play great games.

Pubs only care about money.

Pubs will use devs to schieve fans (i.e., EA using Bioware during the ME3 ending debacle even though it was EA's fault) and when the devs rep takes a hit the pubs just bury them and find another one.

I'm just tired of devs taking the bad rap for a pub's bad decision, which is usually fueled by greed.

Gamers and devs need to stand together against pubs...they're the biggest problem in the industry right now.