GotGame: Playstation All Stars Battle Royale is going to live in the shadow of Nintendo’s fighter. Some may say that this is unfair to developer Super Bot, but they made the comparisons inevitable by the virtue of their design choices. The game’s visual style is clearly reminiscent of Smash right down to the HUD and menu elements. The physics and overall mechanics of the series are similar to its inspiration.
I dont like smashes ring out system 1 amazing powerup for your opponent can cost you the match if your unlucky and i dont see turning off powerups as a option because it would make the game pretty boring. This game isnt based around luck as much as smash is and more strategy is involved.
Parrapa is a great example of the stategy in this game like his AP generator can be a double edged sword. When i see a Parappa player trying his best to stay away from the combat,i know he is gonna use that AP generator so i always knock them away and snag that AP. If i dont he wouldve been building meter extremely fast now its me who got that extra AP while he just lost about 15-20 seconds of the match and accomplishing nothing.
I never understand why you would change a GOOD element from a game. They could of taken smash and KEPT all the good and simply refined and replaced any nuiances.
Fourthly how is having a button to pick things up a complaint? How is that any different from just pressing A in SSB? And how is it taking away from the satisfaction of a big hit? When you manage to take out all you opponents in a row with a single attack like Cole's ice wave or Sly's bombs or using Parappa's skate board and wiping everyone out or being the only one that managed to dodge the the attack how is that not satisfying? And finally what is with the whole article comparing it to fighting games like Tekken, STF4 and MVC? Are you saying somehow the moves and attacks of SSB are equal to STF4 or Tekken or Soul Edge but PASBR isn't? Really? You compare the complected move set in Soul Edge and Tekken to SSB?
So in short I know many people have misgivings about this game but if this article is how a diehard SSB fan thinks then you are just nitpicking things. I mean why can the characters run? Why can't SSB characters run or have a complex combo system? Why didn't you ask these questions when you got any of the games instead of asking why PASBR didn't so it? Why are people making such a big deal about Cole being two characters when Nintendo wasted several slots with Toon Link, Young Link, Dr Mario,Daisy, and Fox, Wolf and Falco that were cookie cutter fighters? What you guys can only see the faults on out lawn but not the crab grass growing in yours?
wow... couldn't say better, bubble up. :)
So that's when I stopped reading your comment. You obviously have no idea what you talking about. Every single character has been capable of running ever since the N64 days. I'm not bashing PSABR for this, but the fact that you believe a run was't possible in Smash Bros, you definitely haven't played the game. Ever.
For the record, here is what I said on the matter "I’m not ready to pass judgment on whether this is a good or a bad design choice, but it makes for an interesting wrinkle to the traditional formula." Did that really sound like a complaint?
2. I compared the combo system to other fighting games to give a general idea of how they functioned. It's not a game like MvC3 or Tekken where moves instantly link and cancel into one another, except for a few basic attacks. Again, this wasn't a complaint, just a statement of how things work. I was intrigued by the combo system, and it could be one of PASBR's strongest features. Don't know why you thought I was complaining about it. Again, here were my comments for the record.
"Combos don’t flow as easily as they do in a game like Marvel vs Capcom 3 or Tekken, but they offer a nice bit of flexibility. I can imagine players stringing together interesting and elaborate combos as they dive deeper into the game’s physics engine." Again, I think you misunderstood me if you read that as a complaint.
3. Personally, aside from the Supers, I didn't find many attacks satisfying to use. This was partially due to the game system, and also part of the audiovisual package. Maybe other people found it to be fine, and that's their right, but those were my impressions.
4. In general, the less buttons you use, the better. It makes things simpler and more natural. Why does their need to be a devoted button for JUST picking up items, when you could use an attack button for the same purpose? This wouldn't have bothered me so much BUT considering that throws were awkwardly mapped to the second thumbstick, I thought Super Bot could have made more intelligent control choices. Why not use a shoulder button for grabs, and one of the attack buttons to pick up items?
5. I clearly let people know about any biases I had upfront, but I think you read more negativity than I wrote. I clearly stated that not having a run system was neither good nor bad, and I wasn't complaining about the combo system. I was just trying to give my overall impressions of the game. And of course, I never complained about 2 Coles. In fact, I praised the roster, and as long as the two Coles are as varied as the characters in the demo, I'll be happy with that.
But, on the whole, PASBR just wasn't as polished as it should be. I think I summed up my reasoning for that. It's not a horrible game, or even a bad one, but there are some areas that clearly need work. Like I said, their could be a great fighting game made with these elements, but the game isn't there yet.
Anyway, thank you for reading and commenting on my article. Even if you did disagree, I appreciate your time and attention :) If you're looking forward to the game, I hope you enjoy it.
At any rate, this was a hands on impressions thingy. This isn't the final word on PASBR, just what I thought after a brief demo. It's really quite common in the gaming media. Could the game impress me more in the final version? Absolutely! But, that's what I thought based on what I had a chance to play, and I think I did a decent job of being impartial... this time :)
There was always going to be a s**t storm of hate and negativity for this game and I'm sure we will be getting plenty of articles after it gets released about how Sonys Smash Bros clone has failed.
It's a lot harder than smash bros and more tactical and I'm guessing that's what put this guy off but give it a chance guys because after playing it for myself I will be picking it up day one.