X360A - A few years ago it seemed that everyone was slapping unnecessary multiplayer on traditionally single-player franchises. Frightened by the short life-spans and early trade-ins endured by campaign-only titles, nervous publishers ensured that a glut of games suddenly sprouted online play.
Assassin’s Creed was no exception, jumping on the multiplayer bandwagon for the first time with 2010’s Brotherhood. Upon announcement it was largely written off by commenters as an afterthought. Yet while games like Dead Space 2 could only manage multiplayer as limp as a dismembered Xenomorph tentacle, Brotherhood did a surprisingly good job.