Kotaku - There are no boss battles in Dishonored, no massive, drawn-out fights where the doors suddenly close and you have to take down a really tough enemy to get to the next level. There are some difficult encounters—like the Tallboys, pictured above—but there are no bosses.
It's an interesting design choice, something that might have improved last year's Deus Ex: Human Revolution (which was excellent nonetheless). But it's also something of an anomaly in gaming.
But I suppose I should give Dishonored some credit for breaking the mold with respect to not having making all of the enemies humanoid.
Though I'm certain 95% of them will be, just like every other game made in the last 7 years.
Hell, it occurs to me now that might be a reason for the popularity of the Souls' games: enemy variety.
Harvey Smith seems to really *get* what makes games like Thief and Deus Ex work. If the final game stays true to the vision that Arkane has communicated, it will be something really special.