GameZone writes, "Attending trade shows for the past two years has made it more apparent than ever that the F2P model is not only here to stay, but that it will offer triple A experiences, without the need to pay a single dollar every month. Let's take a look at some of the heavy hitters that are sure to make it on your radar."
-APB:reloaded the cash weapons were just alot better then the normal 1's and premium membership gave you twice the money and exp.
-Atlantica online without certain cash shop items you couldnt quick travel and it took ages to go from town to town without it the max was like 15-20minutes
- dc online before it went free i played that game alot got all the good raiding gear. Went back when it was f2p and the ammount of cash i could hold wasnt even enough for the repair bill.
Think the best way of doing freemium so far is Path of exile and guild wars 2.
It's annoying how companies keep trying to force-feed this model onto everyone like it's as good as sliced bread.
Firefall was alright but it was such an isolated grindfest where most people were just trying to kill-farm by themselves. The world was also pretty static so it felt like a themepark.
That's another prob. With all these me too F2P titles why the heck are so many repetitive WoW-wannabe theme-parks? I'm hearing good things about Planetside 2 so hopefully that doesn't disappoint.
In RPGs buying cosmetic items is appropriate since you'll be exploring huge worlds with other players so you want to stand out.
In competitive shooters a powerful weapon/armour (that you can only buy with real money) is more than enough incentive to take out the credit card.
THe Industry is run by GReedy Types, they water down most gaming experiences this Gen, alot of games are just copy cat games, Hitler once said "If you tell a lie loud enough & Often enough, the people will believe it, thats essentially what these propagandist gaming journalist are attempting to do, SHOVE their LIES down the throats of the gaming consumers.