Submitted by jjdoyle 1093d ago | news

Shin'en details how they managed to make Nano Assault Neo for Wii U launch

"Coming from digital artist Martin Sauter...

'Due to the close relationship with Nintendo, Shin'en was able to get an early devkit for the WiiU. The plan was to make a game for the console launch. The biggest challenge for this project was the limited development time, as the team needed to port the engine, explore the new capabilities of the hardware, plus add features to make the game an overall better experience.'", shares GoNintendo. (Nano Assault Neo, Shin'en, Wii U)

Add comment

You need to be registered to add comments. Register here or login
New stories

Review: Castle Crashers Remastered (Microsoft Xbox One) | Digitally Downloaded

6m ago - DD: Castle Crashers Remastered gives us an excuse to take a look back at the original game from... | Xbox One

LEGO Dimensions Review | XBA

7m ago - XBA: I flippin' love LEGO. There's nothing more satisfying than clicking together the thousands... | Xbox One

Top 5 Movies To See This Month

Now - The month of September has Johnny Depp portraying an enraged criminal, a group of climbers trying to make it home safely, and the return of the sur... | Promoted post

The SideQuest October 02: Albino Lullaby, Skylanders Superchargers, Tony Hawk 5

7m ago - Robyn, Sam, Tom & Dali chat about some great indie games, toys to life experiences, and the downf... | PC

Invaders Inc. Review: Hardcore Droid

9m ago - Digi-Chain Games’ strategy title Invaders Inc. sports a novel spin on the alien invasion game tro... | iPhone

Doodle God Review | Quarter to Three

1h ago - "Ultimately, it’s better than the business model it’s steeped in." | iPhone