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Shin'en details how they managed to make Nano Assault Neo for Wii U launch

"Coming from digital artist Martin Sauter...

'Due to the close relationship with Nintendo, Shin'en was able to get an early devkit for the WiiU. The plan was to make a game for the console launch. The biggest challenge for this project was the limited development time, as the team needed to port the engine, explore the new capabilities of the hardware, plus add features to make the game an overall better experience.'", shares GoNintendo.

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gonintendo.com
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