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Submitted by PureSophistry 726d ago | interview

"Dishonored is Art Meets Fun!" - Interview with Arkane Studios on Dishonored

Pure Sophistry had the chance to Interview Harvey Smith- man behind the game Dishonored about the game- the length, the art and why you should pick it up.

"Yeah, a very unique experience seeing them working on your actual product. In terms of that, do you think personally that when you incorporate this Hollywood talent, it legitimizes an industry that should be legitimized but maybe not in some consumer’s eyes? Do you think there’s a component of that when you add these well-established names?
We talk a lot about artistic legitimacy. Already video games are ubiquitous and they already make a lot of money, but right now they are on the edge, like where comics are. There are some amazing comics. Like optic nerve. There are some amazing comics about relationships, fun home is about the death of a woman’s father and his coming out, comics aren’t just about super heroes, they are capable of a very high and low cultural lineage, and so far we have games that are mostly about action, t... (Arkane Studios, Bethesda Softworks, Dishonored, Harvey Smith, Industry, PC, PS3, Xbox 360)

Attached Video
PureSophistry  +   726d ago
Another Excerpt "For sure, play it your way, choices and consequences are just ways of summing up things. Games have gotten increasingly conservative. You go down a street, you can’t go down the alley or along the roof, and at the end of the street there’s an encounter, and it can only happen one way and only when the monster is dead, a helicopter lands and you leave. That’s very linear and very scripted, that is not leveraging the best part of games which is the interactive systems. What we try to do with dishonoured, and I think we care about this more artistically than we do the subject matter of the other stuff, the systems are there. You can go down the street, over the rooftop possess a fish and swim through the river. And then when you get to then end where there is an encounter you can avoid any conflict by manipulating the stealth mechanics or you can stop time, or fight them. There are even story based alternate resolutions instead of killing the key targets in the game. We care very much about the possibility space, giving the player the option of telling their own stories."
nihonlight  +   726d ago
Sorry boycotting Bethesda.
Who knows what to believe after the PR & MarketIng lies.
PureSophistry  +   726d ago
You sir- are a mongoloid
nihonlight  +   726d ago
I'm not a "sir" simpleton.
MrAnderson  +   726d ago
Bethesda don't make Dishonoured. twat.
nihonlight  +   726d ago
The "publisher" still makes money. I don't care what you fanboys think.
I'm still entitled to my opinion.
MrKim12  +   726d ago
And your opinion sucks cause it has no logic, and that's my opinion.
MrKim12  +   726d ago
Excuse me, the word I was looking for was rationale, but they're the same thing.
#4 (Edited 726d ago ) | Agree(3) | Disagree(1) | Report | Reply

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