What's most apparent when you first boot up Days of Ruin is the new tone. Gone is the drenched-in-sugar look at war, as are the ridiculous "leet speak" heavy characters. They're replaced by a far more serious narrative and characters that aren't grating, in an obvious attempt to pull in a larger audience and it works. The more serious story fits the war torn, post-apocalyptic setting, and turns out to be fairly well written, if a bit overwritten. Thankfully, you can press start to skip the dialog if you become too tired of it.