Try our new beta!Click here
30°
Submitted by TheGameScouts 1219d ago | article

Community Not Commodity. How Community Activities are vital to Publishers' success | The Game Scouts

Lyndsay Moir:A new study released by Raptr, the community of almost 15 million gamers, points to the importance of a "community as a service" approach in increasing new and returning player activity, along with in-game playtime. For the first time, data that has been gathered by Raptr and the findings are truly interesting for the gaming community. The underlying emphasis of the report is that the community as a service approach is a vital tool for game publishers, as it directly correlates with the game success in regards to player time and new users. (Culture)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
40°

PlayStation Exclusive Attack on Titan's New Videos Show Story Mode on PS4, First PS Vita Gameplay

48m ago - If you’re excited for Attack on Titan, releasing in Japan for PS4, PS3 and PS Vita on February 18... | PS3
40°

YIIK: A Postmodern RPG Soundtrack Sampling With DJ Heath

50m ago - GR: When YIIK: A Postmodern RPG releases on Vita, PS4, Wii-U, Xbox One, and PC (via Steam) this... | PS4
Ad

N4G Game of the Year Awards Nomination Contest

Now - Help us create our Game of the Year nominee list and you could win one of five $100 Amazon Gift Cards. | Promoted post
40°

Dragon Nest – Europe server loses over 2 years worth of player data

1h ago - On the last day of January, the servers for Dragon Nest Europe, published by Shanda Games, went d... | PC
40°

Mario Tennis: Ultra Smash team on HD development, new characters, amiibo, and online play

3h ago - Mario Tennis: Ultra Smash finally launched in Japan last week. To celebrate, Famitsu spoke with a... | Wii U
40°

Reality check: what SteamVR gaming actually offers

3h ago - Last week, Digital Foundry attended Valve's SteamVR showcase in Seattle - the chance to get to gr... | PC