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Tomb Raider Art Director Brian Horton Discusses Lara’s Latest Rebirth

EDGE- An origin story which adopts many of the textures you’d expect of a survival horror, Tomb Raider has faced stiff questions over both its depiction of Lara Croft and its cinematic gameplay. Provocative footage and some poor choices of words have inspired some rather psychic predictions of a torture porn version of Uncharted, the gloss and eyeliner of earlier games swapped for QTE-inflicted cuts and bruises. Assuming the full game won’t be quite so monotonous, what can its island – a series first in being the game’s one location – bring to the format? Art director Brian Horton explains.

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