To the Moon is a game that really stretches the definition of what we consider a game. It’s a short narrative with little player interaction and even less player impact on the singular story. It may borrow the aesthetic of a 16 bit RPG, but you won’t find random battles and experience points. It’s unusual to see a game in which you’re more or less a passive observer, because interactivity is one of the most valuable tools for making insightful, high impact games. But To the Moon definitely proves that interactivity is just a tool, and compelling storytelling can just as easily make for a powerful experience.