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Until Dawn Q&A: Teen Horror Goes SuperMassive

Last month’s debut of PlayStation Move-based horror game Until Dawn generated enough intrigue to propel the game onto at least one news site’s best of gamescom list. And after watching a 30-minute gameplay demonstration of this cheeky horror game at gamescom, it wasn’t hard to see why. The game oozes confidence and style: its immersive use of the PlayStation Move motion controller (from flipping levers to tugging zippers), rapid-fire banter, and unabashed reliance on genre tropes all point to a game that’s determined to push horror gaming into uncharted territory.

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piroh1454d ago

my most anticipated game from Gamescom

brettyd1454d ago

Is this game on rails? or do you use the navi controller? I saw that you use the T button to walk faster.

BitbyDeath1454d ago

Neither.
Move controller does everything.
Point the move/flashlight in the direction you want and hold down T button to walk/run.

brettyd1454d ago

I see, hopefully it works better than Datura. Those controls were awful.

GiantFriendlyCrab1454d ago

this looks like a 29 dollar game

BitbyDeath1454d ago

'During development, we did a lot of testing to make sure that there was a pacing to the fear. We did galvanic skin response (GSR) tests, which sounds quite technical, but it measures the conductivity of people’s skin — like a lie detector.'

That is hardcore, this game will be the scariest this gen has ever seen.

DigitalRaptor1454d ago

Sounds like a REAL focus on horror in terms of psychological and atmospheric fear, and also gore. Can see the Heavy Rain influence, in terms of control and multiple story/character branching. Although this seems quite campy by comparison.

Show Capcom how it's done SuperMassive!

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