The typical monster in a Resident Evil game is a giant shambling mess of unnecessary limbs and exposed biceps, dripping brain juice through various rows of ambient teeth. It looks like roadkill pumped full of steroids. Which is also a pretty apt description of Resident Evil 6, which arrives in stores today. RE6 is gilded with all the affectations of this gaming moment. It’s got co-op gameplay and multiple campaigns and nonstop banter and RPG-inflected skill trees (“Use skill points to purchase skills!” proclaims a pop-up instruction.) It’s a military action game and a rooftop-hopping adventure game and a shadow-clouded horror game: Basically, it’s Gears of War and Uncharted and even a little bit Resident Evil, why not?