Gamer Euphoria staff member Sean C writes:
''It’s hard to judge whether something is going to be good or bad in an encased, hand picked environment like a demo. Yes, while it shows you some of the great points of the game you can be certain the developer isn’t going to be upfront about flaws and problems because, in all honesty, if you’re on the fence about a game this is the thing that is supposed to sway your opinion.
XCOM: Enemy Unknown then, had one of the largest challenges I’ve ever seen; demo a product that could take hours to truly understand and making it fun was going to be a tough sell. Despite the fact that I was sold already, I am a little more wary of my expectations now.''