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Demystifying Pandaria - Part 1

NZ Gamer - Massively multiplayer games, like World of Warcraft, are intentionally big. They're designed to keep you playing, of course, which leads to the developers packing 'em with content. That presents a challenge when it comes to reviewing them: do you get your opinion out quickly, and risk missing a core aspect of the experience (like the end-game), or do you take your time, and ultimately put up your thoughts way after anyone who might be interested in them has moved on?

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