Making an eSport is hard. Creating something competitive, balanced, and broadcastable has been a priority since Red 5 began developing their shooty online sci-fi world.
They almost pulled it off first time: last year’s build had the potential to wow with its massively multiplayer sensibilities and innovative take on resource gathering, but describing it as a growing eSport would have been a stretch. Firefall felt like a fledgling MMO with an emphasis on PvE and crafting, not something destined to rally commentators, tournament goers and pro gamers. Something was missing from the community’s perception of Firefall. And Red 5 noticed it.