GenGAME writes: "Nintendo could offer to the Mario fan, 'Here, if you buy Wii U, every Mario game in history will be available to you,' or to the Zelda fan, 'You have dreamed of a day when you would be able to assemble every Zelda game on your current hardware. That day has come.' They could say, 'You can now play every game you own without having to be in your living room.'
"But they don’t. They’re holding this potential back. Why is this? Why can’t this potential be there from Day One? Why the slow drip of Virtual Console games? Why has Nintendo left out its legacy software lineup from Wii U’s second screen proposition?"
Birds of the same feather flock together. In reality though all 3 are guilty of this. In '96 Bill Gates said at a symposium:
"Content is where I expect much of the real money will be made on the Internet, just as it was in broadcasting.
The television revolution that began half a century ago spawned a number of industries, including the manufacturing of TV sets, but the long-term winners were those who used the medium to deliver information and entertainment.
When it comes to an interactive network such as the Internet, the definition of "content" becomes very wide. For example, computer software is a form of content-an extremely important one. But the broad opportunities for most companies involve supplying information or entertainment. No company is too small to participate."
The irony here is the only company that seemed to listen to Bill was Apple. The 3 console manufacturers act like Ebeneezer Scrooge, treating each IP like it was a gold coin hoarded under their snarling fingers. They fail to realize profit comes not just from content but in its accessibility as well.
Second, the sad thing is all 3 will get you to buy classic games digitally like I have a couple times on PSN then when a new system comes out later it won't be compatible with it or even transfer over. You'll have to buy it again. Talk about screwing the consumer over and over again. They need to adopt something like Steam that no matter what you'll always have your games digitally that will transfer from one system to the next and you'll always have them.
Why should we buy a game twice on two different systems? Why should we re-buy a game that we already bought on the Wii when the WiiU comes out? I should be able to download (for example) the copy of Super Mario Bros 3 that I bought on my Wii on my DS, my 3DS, my WiiU, and any future Nintendo platform I might own. It simply makes sense.
That's what is holding back digital distribution for games. Digital music didn't skyrocket until Apple made their music DRM-free. PC sites like GoG.com are exploding because they offer DRM-free games that let you download them on any compatible PC you own. Why won't consoles get in line?
Sony had the right approach with the "Cross Buy" deal they unveiled a ways back, but that only applies to like four games so far and it probably won't see mass support. Deals like that need to be made mandatory.
Is very true. The lack of an account system, the trickling down of vc releases just adds up to a monumental screw up on Nintendo's part as far as this is concerned. They need to get their act together.
They have an account like system like Apple does with iTunes?
If I buy a NES game on my 3DS (I don't have a 3DS) can I also play that game on my Wii U? Or do I have to buy it again?
Why can't I play the VC game on the gamepad?
Do I have to wait for a trickle of VC games to be released from Nintendo? How many titles will be available from launch?
These are my gripes. And Nintendo haven't done a good job explaining their online plans, its been one big secret. Not sure that qualifies as having their act together.