"What has the legendary Chris Redfield come to? What happened?". Piers Nivans is the only one to find the right words when he questions himself in the middle of the second campaign, around that awkward moment when boredom meets incomprehension.
Yes, how could Capcom release such an indigestible entry, a laborious TPS who thinks it can copy all that glitters in the West, without ever making the right choices? Caught between archaic gameplay, design punctuated by innumerable displays of poor taste and a multitude of sloppy sequences that ruin all attempts at immersion, the result is really disappointing.
It is true, by focusing on quantity over quality, Resident Evil 6 does ensure copious content in solo and coop, an argument that may find an echo among fans.
But it is the only asset of a game which, like its characters, never managed to assimilate the mutant genes it absorbed.