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Siliconera- Tomb Raider Hands-On: When Mechanics And Tone Clash

Siliconera- Tomb Raider left me cold. The giant XP readouts and leveling system felt like they undermined the grim, serious tone of the game. It was strange to me that hunting was rewarded with XP instead of the food being its own reward. Additionally, Lara’s traversal acrobatics felt out of place with both her sizable wound and how frequently they showed her falling down holes and off of trees.

Finally, the hunting just made me feel bad, since it simply became me easily chasing down a wounded animal after a failed attempt at stealth. Perhaps these elements feels better within the context of the game as a whole, but it seemed like the game’s tone and mechanics were at odds.

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