Jumper: Griffin's Story hands-on by GameSpot

Griffin's Story looks like a pretty straightforward third-person beat-'em-up, save for a couple of neat tricks. The core combat mechanic ties directly into Griffin's jumping ability; you'll be able to use the four controller face buttons to appear in front of, on either side of, or behind your current opponent. A little red arc will appear on the side (or sides) of your target to indicate which sides they're most likely to block on, and these change very rapidly, so figuring out which side to teleport to on the fly makes the combat feel a little like an action-puzzle sort of thing.

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