"Ōkami was originally released for the PlayStation 2, and originally developed by Clover Studio (now closed) and published by Capcom. The game was updated with Wii motion controls, and released for the Wii in North America on April 15, 2008. Both the PlayStation 2 and Wii versions of Ōkami received an ESRB rating of 'Teen' with 'Blood and Gore, Crude Humor, Fantasy Violence, Suggestive Themes, Use of Alcohol and Tobacco' listed as content for games and parents to be aware of. If you're a PlayStation 3 owner and haven't played Ōkami yet, but are interested in the soon to be released PS3 version of the game, how many hours can you expect from it? Well, how many hours have U.S. Wii owners reported playing Ōkami and what is the average number of hours played 'Per person'? Brew yourself some coffee, and let's take a look!", writes CoffeeWithGames.
And the game was about 33 hours for me, if I remember right. It's easily worth $20. I don't know why the author of this article would use a loaded title like that.
If you ignored all the sidequests, all the collectables and all the mini games then perhaps if you rush as fast as you can through the game you may just squeeze it in for 27 hours.
80 hours at least if you want to fully enjoy the game and collect everything. And I'm not including trophies.
the same amount of time as the original game?
People may play it differently but the game is the same. Except in HD.
Capcom needs to sell God Hand to Sony, Nintendo or PLATNUIM. I'm confident anyone of those three would do a good job with that IP.
And on a side note why do guide followers dictate the average time it takes to beat a game?
And on another side note why do people beat games on Very Easy and call the game easy?
These 3 things are all equally crazy.
Okami is the platformer equivalent of Skyrim. The sheer amount of content in the game is mind-boggling.