Prison Architect interview: We talk gangs, rehab, and reward/penalty systems

"I didn’t know much about Prison Architect before going to Eurogamer. The game from Introversion software (the brains behind Darwinia and Uplink) looks charmingly simple, with its almost Theme Park-but-better style graphics. However, after the developer sessions with Mark Morris and Chris Delay revealing the game’s intricacy, I was utterly obsessed about find out more."

Read Full Story >>
The story is too old to be commented.