From Strategyinformer.com: "What is survival-horror? Fifteen years ago the answer would be very different to what it is now. Resident Evil's 1996 debut had players shuffling along corridors, peaking around corners, and conserving ammo for the next encounter. Things have changed.
I believe what you can't see is scarier than what is right in front of your face. Capcom doesn't agree. Gone are the days where your first encounter with a zombie would be a big deal. The developer wants you to know this world is full of tormented souls by screaming it at you straight away. Even in Leon's campaign, which is the most thoughtful of the lot, you'll quickly encounter all types of creatures."