Assassin's Creed 3 Dev: 'No Reason To Stop' Annual Releases
NowGamer: Assassin's Creed 3 creative director Alex Hutchinson has confirmed that Ubisoft has plans for the Assassin's Creed IP which will last "several years".
(Alex Hutchinson, Assassin's Creed III, Industry, PC, PS3, Xbox 360)
Brotherhood and Revelations are the reason I'm not at all interested in AC3. They were just lazy rehashes of the same formula, which means I just can't be bothered with the series now.
It'd have much more prestige if we waited longer for it.
Alright, but AC3 is clearly not a lazy rehash. It's got 3 years of development under it's belt, a revamped combat system, entirely new setting, and tons of new features like sailing, the frontier/wilderness, muskets and bow(freaking sweet imo), and running through houses. The reason that Brotherhood and Revelations felt like lazy rehashes were because it was essentially the same game with the same character in a slightly different setting with almost no new features.
Imo Brotherhood was AC2 part 2 Revelations was a lazy rehash that had no countryside and no horses and felt bloated with a bunch of !@#$ that made it too easy.
As long as they're still quality, I'll buy one every year. And as long as they don't keep retreading like they did with Revelations. I like Ezio but they should've stopped after Brotherhood. I don't want to say that they should never have the same Assassin in two games because I'd like to see Connor in a few more games. But what they should do is have the games actually be part of the main storyline/trilogy. A trilogy with one assassin would be fine by me.
I read an interview with Alex Hutchinson that said if they kept up the annual releases they'd never develop a game in a year and they'd be having rotating development teams so that each game is actually quality and not rushed.
It'd have much more prestige if we waited longer for it.
I read an interview with Alex Hutchinson that said if they kept up the annual releases they'd never develop a game in a year and they'd be having rotating development teams so that each game is actually quality and not rushed.