Aging With the Player

A while ago I watched a pretty good video on YouTube called Should Video Game Characters Age??. When I think about it, this is a really interesting concept. The kids who grew up reading Harry Potter (not me; I was the nerd who read them all within a year) grew up alongside the characters. In the first book (1997/1998) Harry is eleven years old and in the final (2007) he’s seventeen. Not only do the characters themselves grow and mature, so do the plot and themes. The early books were overall more whimsical children’s stories but towards the end there were topics such as race/class warfare and death. This is the best example I can think of that shows how to keep your audience with a story. So why don’t video games do it?

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