Game designer Keiji Inafune has been very critical of the Japanese market, both before and after leaving Capcom to pursue his own projects. Now that he's calling the shots with his own studios, he's announced several titles ranging from the cute and fluffy to the dark and grisly. On the gruesome end of the spectrum is Soul Sacrifice, which Inafune says he is putting on the PlayStation Vita because his creative goals of appealing to Western audiences are a good fit for what the device needs.
On the "Otaku" note, we don't see many games of that type release outside of Japan either... The main point is "yes" focus on games that will release worldwide since Japan clearly won't buy into the Vita until they have games like Monster Hunter and Final Fantasy-esque RPGs.
I stated that they NEED to focus more on audiences outside of Japan. I also stated they needed Final Fantasy-esque games (which you mentioned) for the Japanese market.
I was only saying for myself that I'd love to see some more JRPGs on the Vita. I mean, considering that the PSP was like the king of RPGs. I think a lot of people would expect the same of the Vita since the PSP was its predecessor.
Not really. The MH games that the PSP owners got were the Freedom games while the MH games that Wii and 3DS owners got were the main MH games.
Link: http://en.wikipedia.org/wik...
<They already lost monster hunter to nintendo which was a really bad move since that was the game that made the psp what it was in japan. Hopefully Soul scrafice is a success and it would make up for the lost of MH.>
Soul Sacrifice further solidifies my PSVita purchase, and I can't wait to play it DAY ONE.
'Assuming' (emphasis on the assuming) there's a market for otaku games, then producers should just go for it. If anything it might improve the install base in Japan which in turn might convince more producers to jump on board. The risk here however is that the console might be limited to only otaku games and lose it's western base. In that I agree with Inafune. It would be a shame if the vita's appeal is limited only to Japan and not the rest of the world (which is a rather substantial market in itself).
Come to think of it... It might be a smarter move to appeal to the whole market with the seemingly low install base for the vita.