Christian from We Got This Covered wrote:
"When it comes to downloadable titles, there is no surefire way to create a hit. This is definitely a blessing, because developers have been creating more and more unique content which simply can’t fly as triple-A retail material. Games like Journey and Mark of the Ninja have been refreshing reminders that developers don’t always need huge budgets and cookie cutter gameplay to be successful. But then there are experiences such as Hell Yeah! Wrath of the Dead Rabbit, which remind us that straying from the beaten path can produce some memorable moments for us to play through."