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Witcher 2 dev talks about tough choices in games

Gameplay design is all about choices – every day we make dozens or even hundreds of decisions. Will we take idea A or B? You can’t eat the cake and still have it. A game designer has to think how to improve existing mechanisms and figure out how to do it. A wrong choice can decrease the game’s stability, spoil the fun of playing it or will extend the time of the work and production process.

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urwifeminder1876d ago

Great devs but i think they need to test performance on more computers it doesnt run great out of the box.