Hitman: Absolution developer IO Interactive has said that, while standard multiplayer deathmatch modes were "always tempting", such offerings must always feel appropriate to the game in question.
"If there was a way we could make multiplayer while throwing all concept of physics out of the window and ensure that there was an infinite supply of nuns stripping off habits to reveal bondage gear, yeah, we'd do it."
They might as well, they've already removed the map and fiberwire while adding more emphasis on action, I still hold some hope, but its exhibited all the signs that other games have when they were "streamlined" for mass appeal.
Sad really. Why strip options? It's beyond me.
What? The Fiberwire is gone? It's like his trademark weapon!
Fiberwire is in. I saw it in a video. Stop spreading lies.
Please, please don't tell that is true?! That's literally like giving 47 hair and replacing his red tie and black suit with a wife beater shirt, boxers, and sock garters. Do they at least have him wielding his .45 AMT Hardballers?
Fiber wire is still very much in this game. The map is still there as well, just in the form of instinct. It makes the experience much more streamlined and doesn't detract from the experience by forcing the player into a menu/map screen.
Seems like they could go the Assassins Creed route it is also about hiding & assassinating!
Assassin's Creed mutliplayer in a nut shell. Run around on roof.
I'm not sure why 3rd person games feel like they MUST have a multiplayer. Aside from a handful of 3rd person titles, most 3rd person games FAIL at creating a memorable multiplayer experience. It's just unnecessary and with a ton of FPS games sitting comfortably on top, why even try?
Standard multiplayer is stale. I prefer infamous 2 or LBP style multiplayer where you create something and share it with a community, instead of just ru ning arouns shooting people and getkng spammed with grenades or spawn camped.
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