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Soul Sacrifice: Inafune on Building the Ultimate PS Vita Action Game

Posted by Fred Dutton // SCEE Blog Manager -

Make no mistake, the Japanese know how to queue. In the bowels of the PlayStation stand at this year’s Tokyo Game Show, countless orderly lines of patient gamers snake neatly through a maze of white chain-link barriers, intersecting each other like the world’s most organised spaghetti junction. At the start of each queue stands an official with a whiteboard and a marker pen, methodically updating the estimated waiting time for each game. Of all the games on show at PlayStation’s booth, which boasted the longest line? PS Vita action title Soul Sacrifice, with show-goers having to wait well over an hour for a chance to try it out.

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RubyToTheMax1369d ago

Soul Sacrifice WILL be the ultimate action game on the PSVita. Not only that, but it'll also be a heavy weight contender for future RPG's.

HarryMasonHerpderp1369d ago

One of my most anticipated games!

miyamoto1365d ago

You have a nice name that is very funny!

telekineticmantis1369d ago (Edited 1369d ago )

Vita games that make me excited about this system, but it's Jappanese so that probably means no Voice acting. Hardcore NA/EU games please...

-DanielBryan-1369d ago

It looks really boring compaired to Monster Hunter.

Garuda331369d ago

Mh is boring,no evolution in the gameplay and graphism since the ps2.

hitenbarney3531369d ago

not only is this game a blatant rip off of monster hunter. It looks sort of broken.

Inafune is the joke of the industry who everyone ignores

Garuda331369d ago

And mh is a blatant rip off of phantasy star online,so what?

hitenbarney3531369d ago

1 is an mmo, the other isnt. They are literally nothing alike,.

knifefight1368d ago (Edited 1368d ago )

On being "broken," no. I played it at TGS. It has an amazing story and interesting gameplay premise in which your character actually evolves differently based on how you play.

It played very well. Its combat functions similarly to Monster Hunter only on the surface.

Also Phantasy Star Online is not an MMO, it's an MO. There is no "Massively." It's a multiplayer online RPG, but it doesn't have that first "M" in the acronym.

+ Show (1) more replyLast reply 1368d ago
Knushwood Butt1369d ago

It's cool that MH has a ton of fans, but I'm not one of them.

For me, SS looks way more appealing. Looking forward to this.

hitenbarney3531369d ago

“Keiji Inafune, Creator, Soul Sacrifice: The idea is to have a game that Western audiences will find appealing, while also making sure that it will also sell well here in Japan. The Western audience must feel willing to play this game. PS Vita is not going to benefit if you just have a lot of otaku games on it – you need something like this. It needs dark and deep titles like Soul Sacrifice.”

No inafune. Japan is more important. And insulting your nation is not only horrible but nobody is going to buy your game
It seems like a generic version of things weve played already

“So, if I was to be exposed to a game of the future 25 years ago I think I would’ve started earlier at trying to be aware of Western audiences. If that were true I think I would have been even more successful and have a lot more money!

oh so the idea is to sell out then? no megaman, no anything? no onimusha

“. PS Vita is not going to benefit if you just have a lot of otaku games on it –”

if you mean japanese games, thats exactly what vita needs
more of them, like disgea 3 vita, persona 4 golden, or ys IV

ShoryukenII1369d ago

If you are wonder about the disagrees, here what was wrong with what you just said:

There is nothing wrong with trying to make a game that appeals to the West while also trying to not betray its Japanese roots. The plan is to sell well in both regions, by pleasing fans of both regions. Looking at Soul Sacrifice, it doesn't seem "westernized" or "otaku." It seems like Demon's Souls which felt worldwide. Gravity Daze was also good in this respect. The Metal Gear series is another one that comes to mind. And even if the gameplay ends up sucking for some reason (doubtful), this game is certainly far from generic. You remind me of those "lolwowclone" clones.

He isn't selling out, he is making a something very different here. Once his studio builds up a good reputation, then he'll be able to make games that are similar to his old ones. I don't know if Onimusha belongs to Crapcom or not, pretty sure Megaman does. He doesn't work for them anymore and wants to leave them behind and forge a new future for himself and for games in general. Maybe you should give him a chance.

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