GR: "'There are no gatekeepers,' says the industry gatekeeper."
dayman, fighter of the nightman OT: I guess in a sense they are saying that you shouldn't sit put and just wait for it to come to you, just go out and get it, cause honestly the only way you can get a job if you apply yourself to it enough. Don't ask, just do.
but suck at the technical part???
Writer, producer, Community Management - there are a great deal of opportunities outside technical.
Eh, tbh, you still need some sort of technical know how or artistic ability to portray your ideas to others. So they can get behind your ideas.
I say it depends. Create your own game and put it on greenlight? Well I don't have any friends reliable to take other positions, and doing it online is risky and also not so reliable as I've tried. I'm not a programmer. I'm learning, but in no way would I be able to program a full game. I don't have equipment or the skills to do sound and music. Visually I don't know anyone good at modeling.... Its like making a movie. Some people are camera people and want to do that. Others are writers, and others are directors. If you are just one, you need to find people for other positions. Then finding people to put in your movie? Thats the challenge. Overall the gatekeeper is the money in your wallet. Once it runs out, your attempt to break in is done till you get more. I'm a writer personally, so if someone needs those 100 replies to every question in a game written, thats what I want to do.
There are always a million reasons not to do something. There are also a ton of ways to do something. It's best to work out how to do it, rather than come up with reasons why you shouldn't.
Best way of breaking into the game industry is making a game. *Easier said, than done.*
i might start makeing TF2 hats.
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