While speaking with Gamasutra, director Yohei Shimbori said that "everybody at the studio was pretty shocked. It really made us take another look at the game and why that reaction was there. One of the things that I learned was the power of having a series behind you, and what it means to be part of a series. There are existing fans out there, and you have to think about the people who have supported the series for so long, and you want to make sure that the game that you make appeals to them first, and satisfies those fans first.”
Respect to Team Ninja for the below statement, now go and send Tomonobu Itagaki a Facebook friend request and get him back onboard :)
""everybody at the studio was pretty shocked. It really made us take another look at the game and why that reaction was there. One of the things that I learned was the power of having a series behind you, and what it means to be part of a series. There are existing fans out there, and you have to think about the people who have supported the series for so long, and you want to make sure that the game that you make appeals to them first, and satisfies those fans first.”
I think that once they fired Itagaki the current lead of Team Ninja threw away all of Itagaki's idea in flavor of doing things his way. In doing that he got rid of the good and bad that went along with Itagaki's ideas and that was his mistake. It sounds like they understand now what they need to do and while Ninja Gaiden 3 was bad for ps3/360 I am very interested to see how the revamped Ninja Gaiden 3 for WiiU plays. It seems like they went back to what was great about the Ninja Gaiden games for the WiiU. So lets give them one more chance, these guys became full of themselves and got smacked down for it. So lets see what a Team Ninja that has to prove something can do.
My reason for not getting NG3 was the lack of weapons and how they no longer level up like in NG2. You can't make NG2 and have 8 or so different weapons to use and then scale back to 1 weapon for your next game in the series. Ah well glad Team Ninja learned their lesson.
... that all the signs were already there that this was going to be bad.
And Team Ninja was too arrogant, and decided to ignore the warning signs.
They've been crap since Itagaki left the studio.
Umm... did these people just start developing games yesterday?? That should the FIRST thing a developer considers -- ALWAYS! It's like Ferrari all of a sudden deciding they're going to build an economy vehicle with the hope that upon release, it will catch the attention of Ferrari enthusiasts. In the end, they'd just end up insulting their customers and their tastes, which is exactly what happened in this case. However, I do applaud them for stepping up and being open and honest, despite the fact that it won't fix the mess that is Ninja Gaiden III.
Right now Tecmo still exists all thanks to him and his games. And when Itagaki left many key people from Team Ninja left the company too and are now working with him on Valhalla Game Studios. The importance of Itagaki to Team Ninja can't be debated, specially after making 2 successful IPs. -_-
Play-test your games and this won't happen!
Just like a company, thinking they know every damn thing.
Tecmo should Fire the idiots that fired Tomonobu!
Then fire this idiot that think the problem is brests.
Then bring Tomonobu BACK!
Ive beaten Ninja Gaiden several times
Beat Ninja Gaiden Black a few times
Beat Ninja Gaiden 2 a few times
Ninja Gaiden 3 is a horrendous game!
Why:
F***ed-up QTE's
Terrible animations
1 weapon!
I'll never buy anything from Tecmo or Team Ninja ever again! POS Company!
Tomonobu was not fired.
On June 2, 2008, just before the release of Ninja Gaiden II for the Xbox 360, Itagaki announced that he was resigning from Tecmo and was suing the company for withholding a bonus promised for his previous works. He was also suing Tecmo's president Yoshimi Yasuda for damages based on "unreasonable and disingenuous statements" made in front of Itagaki's colleagues.[14] In an interview with 1up.com, Itagaki has revealed that he is working on a project with former members of Team Ninja under a new studio, Valhalla Game Studios.[15] The title in question, Devil's Third, was revealed shortly before E3 2010.
http://en.wikipedia.org/wik...
I skipped this one
The demo was terrible
Big ninja garden fan because of its difficulty but 3 was nerfed so bad
Yeah I don't miss him.
If you don't like "fanservice" games don't play them. I haven't even played the game because I knew it wasn't for me simply by looking at the box art.
Honestly if you bought that game expecting an in-depth volleyball simulator, it says a lot more about you than the game.
Tecmo's president DARED Itagaki to quit Tecmo during NG2's production. Itagaki held on until the game was playable enough then left. He said himself he wanted the game to be a lot further along, but having an asshole President that owes your whole team money REFUSE TO PAY YOU and even DARE YOU TO QUIT is just too much.
And YET, NG2 is still a better game than Sigma 2 and NG3 (and every other action game this gen not called "DMC 4" or "Bayonetta").
And my point being that NG2 was awful compared to the original. I don't care how PO'd Itagaki was at Tecmo (which I am aware of), he made a bad product and disappointed many fans. The camera was still awful, the level design was frustrating and occassionally deceptive, and the incredibly cheap spamming AI that ruined the combat. NG3 was worse, obviously, but I expected a lot more from a new NG game under him.
He may have been a good designer at heart, but his last few games weren't showing it. I'm probably just bitter about it.
Thank You...
I was saying it at the time that NG2 felt a bit rushed and just didn't quite feel right looking at the time frame between the announcement and when it launched.
I still thought NG1 was better. You could tell something had not gone quite right with the game.
I understand the Original creator wasn't working on NG3, and he trusted his team and that's why it ended up the way it did on the PS3 and 360.
1. What was it that made it so horrible? Was it technical issues, story, level design, gameplay, etc?
2. What is the Wii U getting besides bonus content? Is it enough to make the game good? Would the bonus content being added to the PS3/XBOX versions make the game good?
These are sincere questions since both of you seem to have experience with the game. I was debating getting it at some point when it hits about $20 || <
Have you played NG1?all of the gameplay and challenge has been toned down in NG3....Bull shit ass QTE moments.Can't even dismember enemies.You can't lose buying the game for $20 bucks though.
Ninja Gaiden Black/Sigma was awesome
It would have been an unfun game regardless, but it hit fans even harder because it was an unfun Ninja Gaiden game.
And I was really looking forward to that game too.
Same thing happened with splinter cell. The gameplay mechanics were so incredibly close to perfect in Chaos Theory, there was absolutely no good reason to go the route they did with Conviction. Throwing out heritage for the sake of "innovation" aka a bunch of new developers with no knowledge of what makes games great, only a cockiness and confidence in their own shitty ideas.
"We were getting feedback from the overseas offices to tone down the sexuality -- to tone down the sexiness of the game, and of the characters,"
Something tells me that the feedback they were getting was from marketing and stiff suits and not the actual fans of the series. Serves them right, too many times have we seen a series go downhill when a producer/creator leaves. Which is probably why Capcom hasn’t touched Mega Man.
http://www.destructoid.com/...
Also heard that it has an auto-play function. Whereas the game plays itself.
Yes, it fell short in allot of area's, but the biggest thing is Team Ninja is listening to their fans, and seem to be turning the franchise closer to what it was in 2 with Razor's Edge. I just hope the story stays closer to NGIII, Because it was nice having a story in the game.
So long as the fix it back, and listen to the fanbase, they will do fine in restoring it to former glory.
I think the fanservice of the game is fine were it is in DoA5. They seem to have found a good middle ground for the fans.
If they had listened to the fans in the first place it could have saved them having to learn it this way.
We all sait it when they first showed trailers and when people first got hands on the demo.
It was mostly the noobs how never played the first game who thought it looked ok etc.. Now they wonder why it didn't sell and they want to know why the rest of the fans didn't buy it....
They didn't make the game for us, they made it for noobs and they got the sales they deserved.
I know he thinks "dlc isn't fair" but it ADDS to games ESPECIALLY fighting games!
Make it free! DO IT FOR THE LOVE OF THE GAME!
(I also miss the Top down jump camera angle
when you knock an opponent off a ledge)
it was more immersive and gave me butterflys.
NG3 has so many bad design choices is crazy... I mean, who in their right mind would add QTEs to a combo? It makes no sense!
The choppy frame rate makes it have an unclean look.
Bland textures from stages and enemies .
Having one weapon can be repetitive, gaiden one and 2 had over 5/6 weapons fully upgradable.
Fighting fiends was better then fighting military solders throughout the whole game. The Older gaidens had a better mixture of enemies.
Story was terrible.
"We actually got a lot of feedback from people who were playing it, saying, 'We want bigger breasts. Make the characters more like that.' That was kind of surprising."
I almost cried because of what they did to that game..