One million copies. At launch. Late last year, Kojima Productions Associate Producer Ryan Payton was quoted as saying Metal Gear Solid 4 needed to shift a million copies on launch day to turn a profit. From the original Reuters piece: "Payton said the new "Metal Gear Solid" needs to sell over a million copies on the first day it goes on sale due to its costly production, but that may be a tough mark to hit given sluggish PS3 sales.
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
An article looking at the symbolic meaning behind the cigarettes in Metal Gear Solid 4: Guns of the Patriots.
Game creator Hideo Kojima is and probably will always be best-known for his creation and stewardship of the Metal Gear series at Konami, which since his departure has been more-or-less on permanent hiatus (don't mention Survive). In his almost three decades these games evolved to the point where they predicted certain problems of the information age (MGS 2), took aim at contemporary topics like Guantanamo Bay (MGS: Ground Zeroes), and ended on a profound sense of sadness about our species' inability to break the cycles of global conflict (MGS V).
It's not clear what sparked this reflection, but Kojima's been thinking about Metal Gear Solid 4, an entry that was (and unfortunately still remains) a PlayStation 3 exclusive. In that entry the player controls an aged Solid Snake in the year 2014, caught up in a civil war being fought between Private Military Companies (PMCs).
He was always ahead with this series. MSG1 taught me about the importance of passing on our genes into future generations but in a responsible way, for they are bound to what we experienced in our lifetime. Sons of liberty taught me about global control and simulation runs to test society in a grand scale, the importance and dangers of control of information. MGS3 taught me about patriotism and how that can blind you into doing things you never would have otherwise, all for the sake of politicians who only see you as another pawn in their grand scheme of things. MSG4 taught me war is inevitable and always orchestrated because it's great for the economy. Soon simulation systems will start dictating who goes to war and why, all run through proxies. Privatization of military company are already here. We already started to see how a small group of elites dictates everything that happens. Nothing is done, nothing happens without strings being pulled.
If it wasn't for the retconning of how FOXDIE works, including clunky scenes with Naomi and Liquid, MGS4 would be a perfect game. There are so many gameplay options. It felt like us PS3 owners got something truly unique and special.
mgs4 has to sell at least a million on launch day assuming it dosent launch at the exact same date in all regions add up Pal and ntsc regions it should sum up to 1 million. Anything else is a terrible showing
With the anticipation surrounding this game 1ml shouldn't be a problem in the first week.. But first days?
Plus I dont understand why it has to be in the first day.
So if it only sells fifty copies the first day, but 60 million three weeks later then its a failure? That quote never made any sense. It doesn't have to do anything the "first day". It just needs to sell a lot, and it will.
He didn't mean they HAVE to sell 1 million copies on day one to turn a profit, he jsut meant that if they were to turn a profit on day one they'd have to sell 1 million.
So he's just stating that when MGS4 hits a million, they'll start to turn a profit that's all and if they sell that on day one then they'll turn profit on day one.
The way people are twisting his comment makes it seem like if MGS4 doens't sell 1 million on day one then it's floped and failed.
Gosh, I don't know what's going on with the gaming industry but it jsut seems like there's all of a sudden an overwhleming urge to be ignorant and negative all the damned time. It's gotten very sickening.
SO what, MGS4 sells 900,000 on day one and the gaming media will slap titles like "MGS4 - A COMMERCIAL FLOP!" all over the place whe they damned well know what he meant in his statement. Just anything to get hits and adds on their sites. It's gotten really crazy in the gaming industry.
the limited edition and the normal version.
And i hope the essential collectors edition (MGS1, MGS2 substance,Mgs3 subsistance all Directors Cut) hits Europe. If not than i buy the US-Version. I have allready MGS1 and MGS3 Subsistance, but i am a Huge fan of Kojimas MGS.