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Submitted by timcolwill 817d ago | review

(games.on.net) Borderlands 2 reviewed: A beautiful PC game that doesn’t try as hard as it could

The original Borderlands was an ambitious, well-intentioned experiment that, for many, ultimately didn’t quite work. Full of a zillion different ideas and directions, it did as much wrong as it did right, being wholly the result of development hell combined with a sharp u-turn of focus halfway through creation. While the console versions were playable, the PC version was atrocious, becoming almost the poster-child for ‘how not to do a UI’. But the risk ultimately paid off in the end, with the title selling millions of copies while at the same time carving out a niche within a niche — the shooting-and-looting cherry on top of Fallout 3‘s FRPG hybrid.

We all knew a sequel was coming eventually, and the one we got was basically what was overwhelmingly expected, because — well, Borderlands 2 is a bit of a do-over. James Pinnell explains. (Borderlands 2, PC) -

AKS  +   817d ago
Some of the classes have been nerfed a bit? A high level Lilith was an unmatched wrecking ball of destruction. She tore through everything. All the classes are pretty good. I've played a bit of all four, and I'm looking forward to the Mecromancer next.

Zer0 is one I've seen underestimated in comments online, but eventually people are going to be complaining his Many Must Fall perk is overpowered. You can destroy an entire crowd with it and not get hit as long as your timing is good. There are also some hilarious references to other games and themes. Lots of hidden stuff and upgrades.

The biggest improvements I've noticed are the UI, graphics, and writing, which is quite sharp and hilarious at times. It's definitely an improvement over the original. I think they managed to pull off in the sequel what they intended with the first game.

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