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Submitted by Lavalamp 824d ago | preview

'Assassin's Creed 3' preview: Three hours with the captivating sequel | Digital Spy

Digital Spy: "Assassin's Creed 3 is undoubtedly one of the most anticipated releases of the year. After several Ezio-led iterations we finally get our hands on a new assassin - the Native American Connor - as well as a later period of history and vastly different environments to explore. We spend three hours getting lost in side-quests and making progress in the main story." (Assassin's Creed III, PC, PS3, Wii U, Xbox 360)

ArchangelMike  +   824d ago
All I want to know is "does the game still have those invisible white walls?"

Fall all it's bluster, if UBIsoft still cannot make a true open world game with ACIII, then I'm out.
jimmywolf  +   824d ago
the game world was already big their had too be some limits too improve quality also the white wall were in a sense explain if you paid attention your inside his head reliving memory so going too far it started too break down his memory of the past so the walls were keep you on track
ArchangelMike  +   824d ago
dude I know, I played the first 2 games. TEh fact is that all open world games have areas that need to load-up.

However games like GTA & RDR do this very well without using 'invisible walls'. While I understand that your in the 'anumus' and your 'memory' only stretches so far; regardless bumping into an invisible wall always breaks the immersions.

AC could have used other methods, for example they could have 'ninja-guards' blocking those restricted areas. Once you attempt to cross over, you get arrested and placed back at the boundary.

At the end of the day, Ubisoft needed a way to stream the huge levels. And I think they made a poor choice in thier implimentation.

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