1UP- I've never viewed my portable platforms as simply smaller versions of home consoles. After all, the skills needed in the art of writing a short story are much different than those required to flesh out a sprawling novel. The handheld games that have captured my attention throughout the years were all specifically designed with the hardware and mobile mentality in mind.
Titles from the original Pokemon to Sound Shapes seemed to be aware of their role in my gaming life, and never tried to just be smaller versions of what I play on my television. While Assassin's Creed III: Liberation is undoubtedly a monumental feat in putting a massive world onto a handheld, I can't help but feel like an adventure of this scope wasn't meant to unravel in the palms of my hands.