Cortex Command is a divisive game. Some consider it proof that alphafunding cannot work, and that the development of it highlights all the worst elements of the indie scene. I consider it to be a fine and positive example of passionate indie development. One day, over a decade ago, Daniel Tabar decided to make a game that he, personally, wanted to play. A strange blend of elements that has condensed into (in his own words) a blend of Liero, X-Com and Metal Slug. That game is Cortex Command, and it’s finally going to be released later this month.