IGN: Call of Duty: Black Ops II will feature a simplified perk system that may be nerfed without warning, according to the game's multiplayer designer.
Sounds good. I didnt play Black ops as much as the other games so i never really got into the bits and pieces of the perk pro's didnt see the point. Gun choice has always made the biggest difference. Looking forward to the game though, people complain about graphics and it always being the same but its one of the only multi plat games that cater so well to the many people who want to play shooters with and against friends in the same room. Like past ones it'll im guessing have a zombie mode which i will play the hell out of, 4 player split screen local multi player and a split screen option for online play. Thats always been the massive draw for me, the game could be terrible but playing with friends in the same room just makes any game of this type so much better, hence the crazy sales the game always manages to pull off.
There seems to be a lot of changes here opposed to the others, I'm keeping my eye on it. Maybe I'll be able to get past lvl 40 this time around, haven't been able to for the last 2.
All the guns need to feel unique. With all the complaining about the guns they tend to feel the same. People need to realize that some are just better than others.
Hard to imagine how CoD can be further simplified.
I think this is a step in the right direction. I've played against too many people that were dependant on Last Stand or Ghost Pro in Black Ops.
Whats the big deal about those perks? The perk that noobs love the most is Juggernaut, which is the one that I think most people despise. @ Dugstar, I totally agree with you. I've been playing CoD4 and CoD: WaW on PC quite a bit lately, and those two games were the most fun, and they are still great games even today 5 - 6 years later. MW2 was a good game too, but when Black Ops came along, thats when I started to get tired of the series.
I think I remember hearing that the falling animation for Last Stand makes the player invincible until they hit the ground. Don't get me wrong about Ghost Pro, I use it all the time. To me, it's way overpowered for one perk. I like how Treyarch split Ghost Pro into three separate perks for Black Ops 2. You can still have the full effect for Ghost Pro in Black Ops 2, but now you have to make some sacrifices to your class.
If they could get the feel of COD 4 back .. were you do rely on accuracy and not so much on Killstreaks and Deathstreaks .. it may well be enough. The main problem with COD for me is the "sticky" aim.. its ridiculous sometimes. Get that toned down and make sure the net-codes good and we get a level playing field.. in a sense.
Modern Warfare was such an epic game. Great competition and I loved the maps.
I agree MW was great, I hope BLOPS 2 can really pull it off. I like what I hear sofar and I think Treyarch is going in the right Direction, I might pre-order this now if they have some bonus zombie goodies.
"I can nerf perks and I will, mark my words," Vonderhaar continued. "A perk should never be something you need just to compete. A perk is 'I got a parking spot,' or 'the soda machine gave me free soda.' Your life shouldn't depend on it. The community helped me understand that, and that's why our new system has no absolutes. We can try to make it the most balanced CoD ever." Good to hear. I like how they can constantly keep the game balanced even day to day if need be. You guys can't say they aren't trying....or listening...they are.
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