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5 Video Game Design Decisions That Need To Vanish Next Gen

GP writer Jared discusses five game design elements that may be a bit outdated in the current generation and need to change.

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TrendyGamers1320d ago

I completely agree with the first point. Like Conan pointed out in the Resident Evil 6 review, how can a chair completely block you from passing by?

pixelsword1320d ago

Chairs were made of studier stuff in the olden days...

Wood and Steel, and Good ol' American craftsmanship.

But mostly, it's stupid game mechanics.

Krimmson1319d ago

Mahogany will do you wonders.

Kevin ButIer1319d ago

What about almost infinite checkpoints?, who cares if you die you will respawn a meter behind, this trend is making games sooo easy.., this is one of the reasons I loved demon souls...

SilentNegotiator1319d ago (Edited 1319d ago )

@Kevin

How about 'NO'?

I don't want to play through the exact same part of the game a dozen times before beating a level. That unfortunate design decision used as a means of artificially lengthening a game has luckily nearly been dead since the 5th generation.

SolidStoner1319d ago

You have to agree that "near" 2 steps behind respawns in online games are very bad this generation.

I agree that its boring to do same stuff for offline gameplay. But online have to be more professionally made next gen., with smarter respawns, something like battlefield 3 it has huge base where enemies cant enter, but still you can spawn behind squad and randomly in objective, still behind or in front the enemy...

what I wanted to say is that different games and game modes request different approach, and 2 step behind game style cant be used for everything....

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Gaming1011320d ago

Yeah, thing is they need to have some sort of limits to the environment. Game engines are sometimes tailored to open world games like Read Dead and Fallout, other games are tailored towards linear gameplay like most of what gets released these days.

Having every single door lead to another room isn't practical if your engine can't handle it. No game is 100% open where every single door leads to something, and there are no limits to anything you actually see. There will always bee a limit to the map you're in. Quite frankly it doesn't bother me, I don't need to explore every single room I see and every door must open. The game becomes less streamlined when you spend 90% of your time opening every door that exists, plus believe it or not it can get extremely disorienting and easy to get lost with so many doors in certain areas, and a player getting lost kills the enjoyment. There is a method to the madness believe it or not.

As for Red Dead, you don't need to keep tapping x, they made it so you can just aim your gun and the horse would keep to whatever pace you were at before you started aiming.

SilentNegotiator1319d ago (Edited 1319d ago )

SMARTER level design is the key.

Fine, don't make all the doors open. But perhaps rooms you can't access are collapsed or something instead.

Fine, you design in linear fashion. But perhaps instead of a CHAIR blocking your path, just design the hallways so that a sinister chair doesn't need to block open hallways (eliminate open dead hallways instead).

Fine, make certain paths undo-able in New Vegas for certain setups and scenerios. But instead of invisible walls half-way up the mountain, you could ACTUALLY make the mountain unscalable without ruining immersion and getting my hopes up when I'm almost at the top.

The game industry deserves a better caliber of designer and that will soon be ME.

neogeo1319d ago

A few games like Skyrim you can open just about every door but then they blend it all so the inside starts to look the same after a while. Memory and programming is the problem. All these games must fit on a DVD for 360 also it's more work for the programmers. I still hate it.

beerkeg1319d ago

'The game industry deserves a better caliber of designer and that will soon be ME. '

This is SilentNegotiator, and he's the best game designer in his whole bedroom.

SilentNegotiator1319d ago (Edited 1319d ago )

....said beerkeg from his bedroom, self-projecting.

Not like I said "soon" or anything. I'm still in College, Mr. Judgmental.

I offered 3 obvious solutions that industry leaders overlooked. Game design could obviously be better and I think the next generation of designers could provide that.

beerkeg1319d ago

Well, along with learning game design at college, maybe you could learn how to take a joke.

+ Show (2) more repliesLast reply 1319d ago
Reibooi1320d ago

The blocked path thing always gets to me. The fallout picture made me laugh. I remember playing the game when I came across a door I could not get through and thought to myself why the hell they even used that model for a "Locked" door when logically the character would be able to reach through and open it seeing as the entire top half of the door was gone. I mean I get the lock door but it's lazy when the devs put a door that looks like that and then label it locked...

Ducky1319d ago

That door was pretty much put there as a joke. Nothing important behind it from what I recall.

neogeo1319d ago

Also they give you huge bombs and a mini nuke gun in Fallout but an old pre war 200+ year old door can stop anything you toss at it.

MobyRoyale1319d ago

COCO!

Yeah I love his perspective. It shows how used to, as gamers, we are to having crap like chairs thwart us.

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strangelove1320d ago

I feel like the Red Dead section was a bit more of a personal peeve, but seriously I don't have twelve fingers Rockstar!

Outside_ofthe_Box1320d ago

Yeah, like the author pointed it out, it was very frustrating to have shootouts while riding a horse. You needed the right stick to aim but you needed the x button to ride the horse. We only have one thumb R*!

Blankman851320d ago (Edited 1320d ago )

Yeah. . .I don't know bout the rest of you, but I have TWO thumbs. Not one. . .unles of course yours was cut off or something, in which case I apologise.

Outside_ofthe_Box1320d ago (Edited 1320d ago )

^^^lolz

You know what I meant. I only have ONE thumb on my RIGHT HAND R*!

Happy Ndivhu? I don't get why everything must be spelled out in order for people's imaginations not to run wild. Unless of course you have two thumbs on your right hand or something, in which case I apologies...

TheRealSpy1319d ago

i'm pretty sure that while you were aiming, the horse would sort of go into a cruise control of sorts. it's been a while since i played, but i think i'm remembering that correctly.

there are definitely things i'd include in place of that. for example, throwing in the 6-axis just for the sake of saying you make use of the 6-axis. like when planting a bomb in killzone. they did it in a few places in the first uncharted, thankfully ND learned their lesson and got rid of that stuff.

Outside_ofthe_Box1319d ago

@therealspy

***"i'm pretty sure that while you were aiming, the horse would sort of go into a cruise control of sorts."***

That is true, but only for a short amount of time. Once you let get go of the x button the horse will continue to run for a bit, but then will eventually come to a stop. The most effective way for me to deal with shootouts while riding on a horse was to use dead eye.

***"there are definitely things i'd include in place of that. for example, throwing in the 6-axis just for the sake of saying you make use of the 6-axis."***

I agree. Like strangelove said it's a personal pet peeve, but I was able to tolerate it at the end of the day. I'd definitely say tacking on things like sixaxis for the sake of tacking it on is far worse.

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Godmars2901320d ago

I totally want to smack a dev with a wet fish because of #1.

S-T-F-U1320d ago

Better yet, why not a shark with lazer beams coming out of it's head? Or Danny DeVito left breast?

Godmars2901319d ago

Not just a wet fish: a reeking, slimy wet fish. The smell of which once it comes into contact with human flesh and hair will linger for weeks despite numerous baths, showers and tomato sause treatments. A vittim of such will have to shave themselves bald.

Its the only fitting punishment for someone so lazy they use an overturned chair to block a corridor.

Kingnichendrix1319d ago

Better yet grand theft auto style dildo baton

Legion211319d ago

@Kingnichendrix that's saints row the 3rd

gobluesamg1319d ago

@legion.
I never played saints row but I know for sure that I was beatin people's asses with a dildo in San Andreas. It was from the sex shop on the Vegas strip.

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attilayavuzer1319d ago

My personal policy is that if I can do something in real life easier than my superhero grade character can, something's wrong.

In regards to #1 I think all games should have a button akin to the free running button in AC...not that allows you to free run per say, but is a general "get past shit like a regular human" button that at least allows you to clamber over tables and kick chairs out of the way.

Blastoise1320d ago (Edited 1320d ago )

lol Guy carrying an Axe, a steel pipe, a screwdriver and a handgun...Goes up to a door..."the lock is broken"

Oh no, now what?

PS3Freak1320d ago

I'm so glad that they fixed this by at least letting you try in Skyrim.

PS3Freak1319d ago (Edited 1319d ago )

So the people who disagreed like to be locked out of places without being able to try?

Fallout 3/NV only say: "you need level 100 lockpick to pick this lock"

This doesn't make any sense as you should definitely be able to still try a la Skyrim.

Canthar1320d ago

Please lose QTE's least in the amount of volume. QTE to open a fricking gate. Ugh...

ChocolateGiddyUp1320d ago

THIS! Check out how pathetic quick time events made Spiderman look...

pixelsword1320d ago (Edited 1320d ago )

QTEs are like being violated by a cactus:

even if you love it, it's still a very, very painful thing to endure.

HammadTheBeast1320d ago

OK, I wouldn't mind those, they're pretty funny.

rCrysis1319d ago

Dude. 0:40 is the greatest.

BitbyDeath1320d ago

If you got rid of QTE's then how would you perform moves like ripping the head off Helios?

This is an actual question, what would be a better way of doing it?

Jazz41081320d ago (Edited 1320d ago )

If you get rid of qtes you will have to get rid of game movies like heavy rain and beyond two souls. Wow and getting rid of cutscenes that look much better than in game just eliminates most of sonys first party ps3 titles.

kma2k1320d ago

Virtual Reality Visor & Gloves :)

BitbyDeath1320d ago (Edited 1320d ago )

@Jazz, Halo and Gears would also be gone, the only games that would really be safe would be Nintendos franchises. ^_^

@kma2k, too true. I will be waiting for that time.

P_Bomb1320d ago

God of War does QTE's right. Simple yet rewarding. The RE6 demo does it wrong imo. From slider counters to that car scene, counter-intuitive. Even the button prompt foot stomps missed half the time.

Ricdog1319d ago

There are no good QTE. I've always hated them since the beginning, seem rather pointless. I guess its a matter of personal opinion. I've played RE4 and God of War, loved the games but not the QTE.

I agree, get rid of them.

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Meep1319d ago

I agree. I don't really mind QTE's if they are presented in the right moment. The ripping of Helios head while spamming the buttons makes it more tense to some degree, but I absolutely hate when I have to open some regular gate/door by spamming the button. I just want to get through the damn door, not fight with it.

Slayer_xXx1319d ago

yh i agree the QTE's to open doors in GOW was stupid & pointless bt those during combat wit bosses etc i didn't mind much...i thought d QTE's 4 RE4 especially d krauser fight 2 be fun tho i didn't press 4 each scene jus 2 c d different ways leon died XD

Canthar1319d ago

I'm not trying to say get rid of them entirely. Just stop over using them. There is no need to tap to open a door and crap like that. Keep them impactful.

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