Matt Gregoire writes; "The original Darksiders was a strange game. It mixed varied gameplay mechanics from many well known series, and threw in an original story for an ambitious, but not always well executed experience. Vigil Games set out to change that with Darkdsiders II. They started fresh with a new protagonist, Death, got a new setting, and changed the gameplay style drastically. Before launch, I was worried that Vigil might be biting off more than they could chew. The game just seemed too huge. Four times the size of the original? A Diablo-like loot system? It was too good to be true. Well, my worries have been smashed into little pieces by Darksiders II. This is a content rich game with a beautiful visual style and marvelous gameplay. While it isn’t without its faults, it is one of the best games so far this year."