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D+PAD - Transformers: Fall of Cybertron Review

D+PAD Writes:
The word ‘Transformers’ might now be as closely associated with Megan Fox’s ass and/or Shia LaBeouf gurning desperately into the camera as it is to a series of toys, but for geeks/nerds of a certain age that 12 letter, three syllable word rouses far deeper emotions than the shallow titillation or comedic-turns of the movies ever could. There’s that theme tune of course, Saturday mornings spent watching the poorly animated but no less enthralling cartoon and playground conversations about who was best – the Decepticons or the Autobots.

Though the recent big-budget movie reimaginings had a go at stomping on those childhood memories, not even Michael Bay’s lumpen-directorial abilities could diminish the inherent coolness of the Transformers themselves, and with the latest videogame based on the franchise, Transformers: Fall of Cybertron , Activision and High Moon Studios take the much loved characters back to their roots – back to the planet Cybertron and to a time where the robots in disguise were the main attraction, not the Hollywood starlet of the day.

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