40°
Submitted by Lavalamp 730d ago | preview

TGS: How Dragon Ball Z for Kinect Misses the Point | IGN

IGN: "The entire appeal of motion gaming is immersion -- ideally, Kinect would amplify player agency by more actively involving you in a given experience. Dance Central excels here, in particular. Using your body rather than thumb flicks and trigger pulls to control a character should make you feel as though you've become someone else.

The potential to empower players in Dragon Ball Z for Kinect is enormous, but actually playing it is a constant reminder of how much fun you should be having." (Dragon Ball Z: For Kinect, Xbox 360)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

10 Outcomes for Cabbage in Harvest Moon 3D: the Lost Valley

46m ago - As hinted by the title, Natsume Inc. has released a developer blog about expanding the crop syste... | 3DS
40°

Velocity 2X’s Dual Core DLC Pack Releases Today

47m ago - FuturLab, the developer behind Velocity 2X, has announced that the second DLC pack for its critic... | PS4
40°

Double Fine and the Early Access Fiasco

50m ago - Jake Richards writes: "I'm a supporter of Early Access when it's treated as such. Double Fine, to... | PC
30°

Emergency 5 Gets Cinematic Trailer

51m ago - Deep Silver revealed today the first trailer to the rescue strategy game Emergency 5. | PC
Ad

Top Xbox One Exclusives to Look Forward To

Now - What are you excited for? Here are the ones we're really getting revved up for. | Promoted post
20°

The Fate/Hollow Ataraxia Defense Mini Game In Action

53m ago - "Kadokawa Games is bringing Fate/Hollow Ataraxia to PlayStation Vita in November. This version al... | PS Vita