PC World writes: After the announcement of Halo 4 at E3 2012, fans everywhere have been pining for more information and a deeper look at the upcoming sequel to the hugely popular Halo trilogy. Last week I was invited for some hands-on time with 343 Industries’ first attempt at a true Halo game, and walked away more impressed than I had thought possible.
Dawn, the first campaign mission, picks up right after the ending of Halo 3. Cortana wakes the Chief as the ship is under attack; it isn’t immediately clear what is attacking the ship, but she needs his help protecting it. This marks both the literal and figurative return of Master Chief, and that immediately comes across in the opening sequence. The Chief and Cortana reunite and he heads out to find out what’s going on. Unfortunately, what they find isn’t exactly comforting: they’re right in the middle of a Covenant fleet in the orbit of a Forerunner planet, Requiem.
It wasn’t all story reveals either though, as I was able to experience one of the coolest introductions for the Halo series in a while: first-person action sequences. Sure, technically the entire game is a first-person action sequence, but at one point the Chief must climb an elevator shaft while dodging falling metal. That might sound like a terribly generic game sequence, but it wasn’t a quick-time event; I had full control the entire time. I even managed to run straight into a falling piece of metal, only to have the Chief fall before barely grabbing onto a ledge of the elevator shaft in time. It might be somewhat of a videogame cliche, but it’s also an evolution of the classic Halo gameplay, something I don't think we would never see in the original trilogy, and that makes it noteworthy.