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Spelunky Review - Chaos Hour

Death in videogames doesn’t have the same resonance it used to. Back in the mists of time - when graphics consisted solely of different coloured blobs and the term “16-bit” was a distant technological dream – watching your character shuffle off their mortal coil was like taking a stiff shot to the gut. Deep down you knew that there was no other choice but to start the game all over from the beginning, and the likelihood was that you would spend X amount of hours getting back to the same point only to come unstuck again.

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