With Dragon Age 2, BioWare opted for a constricted city instead of diverse locales, political intrigue rather than ancient evil, and simplified RPG elements over complexity and customization. There are many among us who were not thrilled with the direction BioWare went with its Dragon Age franchise after the first installment.
Dragon Age: Inquisition, developed by BioWare, is the third installment in the cherished Dragon Age series. It represents a major evolution from its predecessor, Dragon Age II, incorporating elements that were well-loved in the original Dragon Age: Origins but also introducing new features that stand on their own. While Inquisition improves upon Dragon Age II in many respects, it falls short of the exceptional standards set by Origins.
Thanks to their innovative approach to gaming, RPGs like Dark Souls, Final Fantasy VII, and Dragon Quest left a significant impact on the genre.
ES3 set things off, it's a shame they got greedy and decided to cut corners so the executives could get huge pay days.
GF365: "A friend makes the adventure all the more fun. Here are the best video game companions that will keep you company."
there's only ONE thing Bioware can learn from: The Elder Scrolls & Fallout Series (without bugs of course).
The only thing DA needs to learn from ME is not to make DA2. ME did that REALLY well, DA not so much.
DA:O Was/Is one of the greatest RPG of decade, still playing. Cant wait Third one.
"Mass Effect started with RPG-fused shooter mechanics, then quickly transitioned to full-on cover-based shooting that you were more likely to see in games like Gears of War or Uncharted...It worked out well, and the decision to change made the series better."
Wait a second... wasn't that one of the reasons why people didn't like ME2/3 - that it was too much of a cover shooter?
The DA series doesnt need to learn anything from ME series...
just make it like DA 1 with improved graphics and you are done