Polygon: Requiem for the future: a day with 'Halo 4'

Polygon writes: In many respects, Halo 4’s situation is the stuff of nightmares. 343 Industries is tasked with guiding one of the biggest franchises in video gaming history into the next generation of consoles, all while starting that relaunch on the current generation Xbox 360. They’re assuming the reins of the de facto face of Microsoft’s gaming division after the departure of Bungie Studios, who created the series in 2001. They’re releasing the first true sequel in the series post-Call of Duty paradigm shift.

No pressure.

A couple of weeks ago, I visited Kirkland, Washington, home to 343i’s gigantic studio space. At 9am, it was still quiet. Most employees had only been gone for a few hours or so. Above the studio floor was a countdown timer that had crossed its threshold. I asked Bonnie Ross, studio head of 343i, what it was for. She explained that it was their Zero Bug Release deadline. The studio had actually overshot their projected deadline by a bit, but had reached ZB...

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